Game development log #3
Just starting and already almost a month delayed...
Zephyros day 4.1
What happened??? That's a really good question...
While digging on the Reldens configuration issues I've found some pretty bad memory issues with some events that were not been cleared properly when a room was been disposed, because of that the room was still active in memory, but not visible neither valid for the garbage collector.
Between that and the issues found related to the split betwen the Reldens core tables and the sample data, it took a lot of time to fix everything.
That been said, Zephyros implementation was obviously impacted and I'm expecting to get back on the road by the next week.
I will try to push another update here by the end of the next week with news about the development process and content creation, so stay tunned!